Lutz Hollstein

Game Developer

I develop games in Unreal Engine 5 (C++) and Unity (C#). In addition, I work with Blender, Substance Painter, GitHub, and develop websites using HTML, CSS, and JavaScript.

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My Projects

Project Two screenshot

My Website

CSS, HTML, JavaScript, Figma

My first personal website for presenting my portfolio.

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Online-Multiplayer Prototyp

Jump&Run | 2.5D Sidescroller | Unreal Engine 5

My first online multiplayer prototype, inspired by "Ultimate Chicken Horse.

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Vehicle Prototyp

Prototyp | Unreal Engine 5

My first attempt at using Unreal Engine’s "Vehicle Template." Also my first experiment with world building using an outline shader.

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Cookie Crumble

Jump&Run | 2.5D Sidescroller | Game Jam | Unreal Engine 5

"Cookie Crumble" is a sidescroller platformer developed for the "Brackeys Game Jam."

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Complex Projectile-System

Prototyp | Unreal Engine 5

A complex system designed to be easily extendable and implementable in new projects.

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Leaf It To Me

Management | 3D | Game Jam | Unreal Engine 5

"Leaf It To Me" was developed for Shovel Jam 2025. The player must take care of the neighbors' plants. Team size: 4.

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Fishing/Harpoonier Prototyp

Prototyp | Unreal Engine 5

A prototype in which I primarily familiarized myself with Unreal Engine’s water plugin.

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Star Rider - Elemental Shuffle

Battle Simulator | 3D | Game Jam | Unreal Engine 5

Star Rider – Elemental Shuffle was developed for Mini Jam #42. The player fights through multiple boss phases with the help of their minions. Team size: 4.

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PRAISE HINODE

Prototyp | Unreal Engine 5

"Praise Hinode" is set in a post-apocalyptic, dystopian world. The protagonist is tasked with taking over a new outpost of Hinode in order to establish contact with the outside world.

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NecroSting

Puzzle | 2D | Game Jam | Unity

My first game jam. The player takes on the role of a necromancer who must solve puzzles with the help of their minions. Solo project.

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